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Divinity original sin 2 talents to use
Divinity original sin 2 talents to use













ESPECIALLY not bigger and better, which is kind of trash. Lets you heal from poison but causes damage from regular healing.I wouldn't at all call them OP. Makes you immune to environmental effects. Increases your Turn Action Points and Maximum Action Points by 2 when your vitality is below 30%. Reduces the duration of statuses that have a Bodybuilding saving throw by one turn. Gives you extra armour equal to your Man-at-Arms ability +5. Removes your defense penalty when flanked.Īdds a 5-meter distance to your grenade throws.Ī character with Speedcreeper moves at normal speed while sneaking.Ī character with Stand Your Ground cannot be knocked down.ĭecreases everyone's attitude towards you by 25, but melee opponents will find you less attractive in combat. Gives you 10% extra chance to evade hits. Gives you a bonus point in Blacksmithing and one in Crafting. Gives you 2 bonus points in Charisma, but you lose a point in Intelligence. Your grenade throws will never miss again. Gives you 3% x Man-at-Arms extra Vitality.

divinity original sin 2 talents to use

Grants 10% Blocking Chance while dual wielding. Gives you the ability to perform attacks of opportunity.ĭoubles the amount of weight you can carry.

#Divinity original sin 2 talents to use full#

When resurrected, you revive with full health.Įvery time you hit or get hit, your gear has a 50% chance of not losing durability. Gives your one extra use of a wand skill. Gives you a +2 Perception bonus for detecting traps and secrets.Ī character with Lone Wolf can no longer have a companion but receives a 70% bonus to base vitality, 2 bonus to Turn Action Points and Maximum Action Points and an extra ability point on level up. Gives you 3% x Man-at-Arms extra Elemental Resistance.ĭecreases everyone's attitude towards you by 20 but gives you 1 extra point in Intelligence. In addition the maximum Water Resistance is raised by 10. Makes you farsighted, causing your ranged attacks to be precise at long distances, but inaccurate when your target is close by.Ī character with Ice King has an extra 15% Water Resistance, but takes a 15% penalty to Fire Resistance. Gives you a 20% bonus against being Frozen, Stunned, Petrified and Knocked Down. Increases attack damage while sneaking by 50%. Gives 4 extra Recovery Action Points, but your total Vitality is decreased by 50%.

divinity original sin 2 talents to use

Increases the range of spells and scrolls by 2m. Lowers the Action Point cost of spells by 1 when standing in a surface of the same element.Īrrows will inflect bonus elemental damage depending on the surface your target is standing in.Īllows you to flee combat even when enemies are right next to you.

divinity original sin 2 talents to use

In addition the maximum Fire Resistance is raised by 10. Grants you immunity to Fear, but you can no longer flee from combat.Ī character with Demon has an extra 15% Fire Resistance but takes a 15% penalty to Water Resistance. When an opponent lands the blow that should kill you, Comeback Kid will leave you with 1 health as long as you had more than 1 left. Gives you 1 extra Attribute Point(s) to spend.īoosts non-magical attacks against opponents that are knocked down, slowed or crippled by 50%. Gives you the ability to evade attacks of opportunity.Īllows a character to backstab with daggers, knives, rondels and rapiers. Gives you 33% chance to recover a special arrow after shooting it. Increases your damage with crushing weapons by 10%. Gives you 2 extra Ability Points to spend. Note: This page covers Enhanced Edition, which is different from Original Sin Classic's Talents. The character will gain another point at level 3 and will continue to gain more every four levels afterwards, ending up with 7 talent points.

divinity original sin 2 talents to use

Each character starts with 2 talents points.













Divinity original sin 2 talents to use